HeliDisc

HeliDisc
Take aim and knock down your rival’s target with nothing but a flying disc.
  • Divide into two teams.
  • The objective is to knock the opposing team’s target off their tower using a flying disc. There are 3 ways for teams to score points:
    • A strike is when a disc hits the tower but does not knock the target off. A strike is worth one point for the throwing team.
    • A direct hit is when the disc hits the tower or target directly and the target hits the ground without being caught first by the receiving team. A direct hit is worth two points for the throwing team.
    • A HeliHit is when the receiving team catches the target after a direct hit and before the target hits the ground. A HeliHit is worth three points for the receiving team.
  • Each team alternates one throw per turn. If team’s have multiple players, rotate who throws.
  • Players should stand within arm’s length of their tower. The throwing player must be able to touch their tower from their throwing position.
  • The receiving team may not catch or interfere with the in-play disc in front of their tower.
  • Only after the disc has struck the tower, target, or passed the tower may the receiving team catch the in-play disc.
  • If there is interference by the receiving team, the throwing team gets a rethrow.
  • Slide the score marker down the tower pole to track your team's points.
  • The first team to score a direct hit after reaching 21 points wins.
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HeliDisc Set Up assembly step 2
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HeliDisc Set Up assembly step 5
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HeliDisc Set Up assembly step 6
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HeliDisc Set Up assembly step 7
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HeliDisc Set Up assembly step 8
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HeliDisc Set Up assembly step 9
  1. Assemble towers.
  2. Find a level surface for each tower and place a minimum of 20 ft / 6.1 m apart. Or you can increase distance to increase difficulty. If terrain is unstable, use rocks, sand, logs, or other objects to stabilize base of tower.
  3. Place Helinox targets on landing pads atop each tower.
  4. Game alternative: Replace Helinox targets with a beverage can or plastic bottle. Never use a glass target of any kind.
  5. Let’s PLAY.
  • 2 Aluminum Poles
  • 2 Aluminum Targets
  • 1 x 8.5” Disc
  • Polycarbonate Hubs

Take aim and knock down your rival’s target with nothing but a flying disc.

Play. Pack. Repeat.

Lightweight & Packable

Create the ultimate outdoor play zone with games that pack up and go.

Durable Materials

Rugged, made-to-last construction ensures reliability in any environment.

Fun Anywhere

Round up your friends and let the competition begin—who’s up first?